Glen Schofield, the visionary behind the acclaimed Dead Space, has pointed fingers at publisher Krafton, stating he was “forced to ship the game,” directly attributing the widely criticized shortcomings of The Callisto Protocol to management decisions by the Korean company. This admission from Schofield, who helmed the development of the sci-fi horror title, suggests a significant disconnect between the creative team’s vision and the publisher’s demands, leading to a release that fell short of expectations and has been met with disappointment from fans and critics alike, ultimately impacting the game’s reception and legacy.
Adapted from: Eurogamer.net News Feed
