Players struggling with the daytime human form in the medieval vampire RPG, The Blood of Dawnwalker, can rest assured they are not alone, nor are they playing the game incorrectly. Developers have confirmed that the intended experience is for players to face a significantly greater challenge when operating as a human during the day compared to their more powerful vampiric form at night. This deliberate imbalance is not a bug but a core design choice, meaning the difficulty spike is by design and intended to be a significant hurdle for players to overcome, emphasizing the stark contrast and inherent vulnerability of humanity versus vampirism within the game’s world.
Adapted from: Eurogamer.net News Feed
